EA will be hosting the first matches of the 2007 season to be played between the newly-drafted CGS Region 1 teams: L.A. compLexity, New York 3D, Dallas Venom, Chicago Chimera, San Francisco Optx, and Carolina Core.
Matches will take place at EA between Wednesday, June 27 and Friday, July 6.
Tune in to www.thecgs.com to watch history being made as the top U.S. and Canadian players compete in LIVE BROADBAND MATCHES on July 2, 3, 5, and 6 at the following times:
8 p.m. (Eastern) / 5 p.m. (Pacific)
10 p.m. (Eastern) / 7 p.m. (Pacific)
12 a.m. (Eastern) / 9 p.m. (Pacific)
Official games for the CGS 2007 season are played on both the PC and Xbox 360 game platforms and include EA’s FIFA 2007 (PC), Valve’s Counter-Strike®: Source® (PC), Tecmo’s Dead or Alive®4 (“DOA4â€) (Xbox 360) and Microsoft Game Studio’s Project Gotham Racing® 3 (“PGR3â€) (Xbox 360).
The CGS regular season will then continue with its groundbreaking live TV coverage, exclusively on DIRECTV’s The 101 beginning July 9, 2007.
Free tickets are available to every night the CGS will be broadcasting. To get your tickets go here
You can see the entire CGS Region 1 regular-season schedule.
Players on CGS teams are vying for their piece of more than $5,000,000 in annual salaries and bonuses to be paid in 2007.
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ps3 on June 26th, 2007
Sierra Entertainment, today announced Robert Ludlum’s The Bourne Conspiracy, the first title in its exclusive global partnership with Ludlum Entertainment. Being developed by High Moon Studios, one of Sierra’s internal developers, the game combines seminal moments from the best-selling novel and hit film The Bourne Identity with all-new content developed in conjunction with Ludlum Entertainment. Robert Ludlum’s The Bourne Conspiracy makes the highly anticipated jump to PLAYSTATION 3 computer entertainment system and Microsoft’s Xbox 360â„¢ videogame and entertainment system in summer 2008.
Robert Ludlum’s The Bourne Conspiracy, will give players the experience of becoming a 30 million dollar elite agent, fusing an experience that delves deep into Jason Bourne’s character with gameplay and game presentation inspired by the aggressive filmmaking and frenetic action found in the films. Only by playing Robert Ludlum’s The Bourne Conspiracy will players discover Bourne’s true identity and experience the very moment he became a malfunctioning weapon, first hunting targets around the world as a deadly government assassin then marking himself as his agency’s most wanted.
Robert Ludlum’s The Bourne Conspiracy promises constant tension and action, with players adopting Jason Bourne’s piercing sense of survival, cunning nature, heightened target awareness and firearms training that allow him to engage and eliminate small armies. As a third-person espionage action game, players move from fistfights to firefights to experience sequences that, unlike any other game, seamlessly blend Bourne’s signature hand-to-hand combat with intense shooting and the ability to escape and evade deadly situations.
More details will be revealed about Robert Ludlum’s The Bourne Conspiracy, with the title making an appearance at the Electronic Entertainment Expo (E3) held July 11-13 in Santa Monica, CA, as well as in the cover story in the August issue of The Official Xbox Magazine hitting news stands July 3.
Sierra Entertainment, a division of Vivendi Games, today announced that World in Conflict - the upcoming action-strategy game that blurs the line between traditional strategy gameplay and fast-paced shooters - will be available for the Xbox 360™ videogame and entertainment system from Microsoft this fall. The game is being developed for Xbox 360 by Sierra’s own Swordfish Studios, in conjunction with Massive Entertainment, also a Sierra-owned studio, to optimise gameplay for the Xbox 360 controller and implement a new heads-up-display (HUD) that is more functional and appealing for console gamers.
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World in Conflict represents the next-generation of strategy games, pitting Cold War-era superpowers against one another with completely destructible 3D battlefields, blistering visuals, and a narrowed gameplay focus that removes traditional resource-gathering and base-building in favor of non-stop combat, tactical decisions and an FPS-like addiction to intense action.
“World in Conflict is the natural fit for Xbox 360, as it effectively blurs the lines between strategy, action and first-person shooter, making controlling units and issuing orders quick and easy on the console controller,†said Al Simone, Senior Vice President of Global Marketing, Sierra Entertainment. “With the game coming to Xbox 360, next-generation console gamers will be able to enjoy the next-generation of strategy games. Fans of action games and strategy fanatics alike will find that World in Conflict’s unique gameplay and advanced multiplayer combat will provide a fresh game experience not yet available on consoles.â€
World in Conflict presents a chillingly authentic Cold War scenario where the Berlin Wall never fell. Created by Cold War authority and best-selling author Larry Bond, the story begins in 1989 as the Soviets, fearing certain collapse, boldly advance into Europe. NATO responds in force only to be met on a second front - a full-fledged invasion of the American homeland. Players take on the role of field commander, leading the era’s most powerful military machines in the campaign to retake America’s cities and suburbs.
Features in World in Conflict include:
- Super-Powered Warfare: Unleash the arsenals of the great military superpowers in the gripping single-player story created by Larry Bond
- Bleeding-Edge Graphics – The latest version of Massive’s proprietary Masstech engine allows for a full 360° range of camera control and features advanced lighting and physics effects
- Complete Destructibility – As the battle rages, the world environment pays the price -every object in the game will crumble under the force of war, including cars, buildings and forests
- Deep Multiplayer Modes: World in Conflict will support up to 16 players for head-to-head and team-based battles in Domination, Assault and Tug-of-War gameplay styles
- Real World Units: Players will take control of the most devastating arsenal of military weaponry ever created, including Soviet, American and NATO tanks, planes, trucks, troops and helicopters as well as nuclear weapons
- Player Roles – Players will choose to play as Infantry, Armor, Support Forces, or Aerial specialists; multiplayer teams will need to master each role for maximum effectiveness
World in Conflict is expected to be available at retail stores worldwide this fall for the Xbox 360. The game will also be available on personal computer in September.
From the World in Conflict web site.
The World in Conflict closed beta [PC] was a huge success as thousands of gamers got their first play experience with the game and provided tons of invaluable feedback to the development team. With the end of the closed beta we are pleased to announce that a 2nd beta test will be coming in July - with the chance for even more gamers to participate. Further details and sign up information for the July Beta Event will be posted soon at worldinconfliict.com/beta. You can be automatically alerted by signing up for our official newsletter. Pre-order customers with beta access and bonus beta content will be contacted via email with further details by their retailer before the beta begins.