Capcom has release a trailer and some info on the upcoming console game ‘Bionic Commando‘
Capcom Entertainment, a leading worldwide developer and publisher of video games, today confirmed the return of one of its classic franchises with the announcement that Bionic Commando is in development for the Xbox 360 video game and entertainment system from Microsoft, Sony Computer Entertainment’s PLAYSTATION 3 (PS3) and Windows-based PC.
Taking its inspiration from its 8-bit namesake released on the Nintendo Entertainment System back in 1988, Bionic Commando features Nathan Spencer (voiced by former lead singer of Faith No More, Mike Patton), a shining example of the technological advances made by the Federal Bionic Armaments Development Division. After distinguishing himself in a fierce conflict against the Imperials, Spencer is betrayed and falsely imprisoned by the very people he unquestioningly served.
Three years later, on the very day he is due to be executed for his supposed crimes, an experimental weapon detonates in Ascension City, unleashing an immensely powerful earthquake coupled with a radiation shockwave that leaves the city in ruins, wiping out its populace. Military intelligence suggests that a large terrorist search force has moved in and occupied Ascension City, but as yet their motives remain unclear. With the terrain in ruins and the terrorists in control of Ascension City’s air defenses the FSA has only one option open to them – the reactivation of Nathan Spencer.
Bionic Commando harnesses the power of the latest generation of hardware to fully exploit the swing mechanic that made the original title so unique. The ruins of Ascension City and its surroundings provide an engaging environment of towering buildings, suspended roadways and monorails, deep canyons and sheer rock faces that allow gamers to traverse each area via multiple routes using swinging, rappelling, climbing and wall walking techniques.
An expertly trained operative, Spencer is able to target and take out enemies while hanging upside down, climbing a building or even in mid-swing. At close quarters, the bionic arm packs a mean punch, while from a distance, objects such as boulders and cars can be grabbed and launched at enemies.
THQ Inc. today announced the release of the Avatar: The Last Airbender–The Burning Earth video game, based on the hit animated Nickelodeon television series. Avatar: The Last Airbender–The Burning Earth is currently available for the PlayStation 2 computer entertainment system, Nintendo’s Wii home video game system, Nintendo DS and Game Boy Advance. In addition, the game is scheduled to be released for the Xbox 360 video game and entertainment system from Microsoft next month, marking the debut of the first Nickelodeon title for this system.Â
Based on the popular Avatar: The Last Airbender animated series from Nickelodeon, players will follow the storyline of the second season as Aang puts up a courageous fight against the evil Fire Nation to restore balance in the war-torn Earth Kingdom city. Players will be able to experience an epic adventure playing as five new playable characters including Appa, Jet, Toph, Zuko and Uncle Iroh as they experience brand-new firebending moves and go head-to-head in the all new Arena Combat for intense fighting action. Dramatic air battles will also take place as players experience new flying levels while playing as Momo and Appa.Â
“THQ has done a fantastic job translating the epic adventures of the Avatar: The Last Airbender television series into engaging interactive entertainment that brings an entirely new Avatar experience to fans,” said Shaul Olmert, vice president of digital products, Nickelodeon. “We’re excited to make our Xbox 360 debut with our new Avatar game.”
Sierra announces that TimeShift is gold, and that Saber Interactive’s “M”-rated 4D shooter will ship on October 30. A PC demo was released last week, and there’s also demo on Xbox LIVE. Here’s word:
Sierra Entertainment is pleased to announce that TimeShift for the XBOX 360® and Windows PC have gone gold, with a planned retail ship date of October 30, 2007. Developed by Saber Interactive, the highly-anticipated shooter allows players to master time to become the ultimate weapon. Armed with the experimental time-manipulating Beta Suit and a huge arsenal of weaponry, players have the ability to slow, stop and reverse the flow of time, allowing them to control several aspects of each battle sequence and puzzle situation. Intuitive time controls give the player the ultimate advantage in strategic attacks used to outsmart the enemy.
With a comprehensive online 16-player multiplayer mode, featuring time-controlling “chrono” grenades, 14 different maps and over 40 different customizable options, TimeShift is a truly unique multiplayer experience for every level of gamer, whether a novice or an expert.
Filed under Xbox, ps3 on October 15th, 2007
A New Army of Two trailer has been released today, it’s title ‘recruitment’. EA’s co-op shooter is due on Playstation 3 and Xbox 360 on November 30th.
What is the Deal with all the blood spatter in the game? Do people really think that looks cool?Â
Filed under Xbox on October 10th, 2007
“Viva Piñata: Party Animals†for Xbox 360 is launching on Tuesday, October 30th, but if you can’t wait that long to get your piñata fix we’ve got an advance look at the list of Achievements for the game.
Have you ever wondered what it would be like to star in your own animated series? Well now’s your chance. Just pick your favorite piñata and get your big break with “Viva Piñata: Party Animals,” a new video game exclusively for Xbox 360. Regardless of whether you are young or just young at heart, we think you’ll find “Viva Piñata: Party Animals†a real treat when it hits stores just before Halloween on Tuesday, October 30, 2007.
This game let’s players become one of the Piñata characters from the popular Saturday morning cartoon – Franklin Fizzlybear, Hudson Horstachio, Paulie Pretztail, Fergy Fudgehog, and more – as they compete in a series of more than 50 mini-games and races across Piñata Island. It includes multi-player contests, like Burps Ahoy!, where the Piñatas send a sailboat across a lake, powered by their own belching or Blown Away where you play a game of hot potato with your friends tricking them into being the one left holding the exploding jack o’ lantern.
Below is a sneak peak at the list of Achievements from “Viva Piñata: Party Animals.â€
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Well NOW its official the Microsoft / Bungie partnership is no more. I hope to see some great games come out of the New Bungie Studios in the coming years.
Microsoft Corp. today announced a plan for Bungie Studios, the developers of the Halo franchise, to embark on a path to become an independent company. Microsoft will retain an equity interest in Bungie at the same time continuing its long standing publishing agreement between Microsoft Game Studios and Bungie for the Microsoft owned “Halo†intellectual property as well as other future properties developed by Bungie.
The critically acclaimed Xbox 360 exclusive “Halo 3†achieved $300 million in global sales in its first week. Released in Europe on Wednesday, Sept. 26, “Halo 3†is the fastest-selling video game ever and already one of the most successful entertainment properties in history.
“Our collaboration with Bungie has resulted in ‘Halo’ becoming an enduring mainstream hit,†said Shane Kim, corporate vice president of Microsoft Game Studios. “While we are supporting Bungie’s desire to return to its independent roots, we will continue to invest in our ‘Halo’ entertainment property with Bungie and other partners, such as Peter Jackson, on a new interactive series set in the ‘Halo’ universe. We look forward to great success with Bungie as our long-term relationship continues to evolve through ‘Halo’-related titles and new IP created by Bungie.â€
“This exciting evolution of our relationship with Microsoft will enable us to expand both creatively and organizationally in our mission to create world-class games,†said Harold Ryan, studio head for Bungie. “We will continue to develop with our primary focus on Microsoft’s platforms; we greatly value our mutually prosperous relationship with our publisher, Microsoft Game Studios, and we look forward to continuing that affiliation through ‘Halo’ and beyond.â€
Filed under Xbox, ps3 on October 3rd, 2007
Here’s a set of Burnout Paradise screenshots. The fifth title in EA Criterion’s racing /crashing series is due this winter on PS3 and Xbox 360. These shots show the Montgomery Hawker.

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