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TimeShift Demo Today on Xbox Live

Filed under Xbox on September 3rd, 2007

Sierra Entertainment, a division of Vivendi Games, announced today that the demo for TimeShift will be available via Xbox LIVE download today.

Developed by Saber Interactive, and published by Sierra Entertainment, TimeShift is a first-person shooter (FPS) videogame that allows players to master the flow of time, to become the ultimate weapon in war-torn environments. Armed with the experimental time-manipulating Beta Suit and a huge arsenal of weaponry and vehicles, players have the ability to slow, stop and reverse the flow of time, allowing them to control several aspects of each battle sequence. Intuitive time controls give the player the ultimate advantage in avoiding attacks, correcting mistakes and outsmarting the enemy.

With a comprehensive online 16-player multiplayer mode, featuring time grenades, 14 different maps and over 40 different features, TimeShift gears itself to the players’ unique style of gameplay by allowing matches to be completely customisable. Players can battle it out in a tight, well-balanced multiplayer experience that implements several aspects of the time-manipulating gameplay element found in the single-player campaign.

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World in Conflict Demo Friday

Filed under PC News on August 21st, 2007

Sierra Entertainment, a division of Vivendi Games, will release a public demo of World in Conflict, the award-winning action-strategy PC game developed by Massive Entertainment, on Aug. 24 – the first day of both Games Convention in Leipzig, Germany and Penny Arcade Expo in Seattle, WA. The World in Conflict Demo will contain both single player and multiplayer modes. World in Conflict will be available at retail outlets across North America on Sept. 18.

The World in Conflict Demo, which will be available as a free download, will give PC players a taste of the innovative gameplay and next-generation graphics that made World in Conflict the unanimous choice of E3 judges and media as the Best Strategy Game of E3 2007.

Included in the World in Conflict Demo will be:

  • Multiplayer combat for up to 16 players in a match
  • Map: “Seaside” (US vs. USSR)
  • Exclusive Bonus Map: Customers who have pre-ordered the game will also be able to play a second MP map: “Ruins” (US vs. USSR)
  • First public experience with World in Conflict’s epic single-player campaign
  • Tutorial: US Airbase
  • SP Mission 3: “The Battle of Pine Valley”
  • Skirmish Mode: For the first time, players will be able to hone their combat skills versus bots (available only on “Seaside”)
  • Fully enabled online support through Massgate, including: Few-player-mode, Clan matches, Full access to Massgate forums


World in Conflict will be available Sept. 18 in both Standard and Collector’s Edition formats. The World in Conflict Collector’s Edition will include limited edition extras for hardcore fans and Cold War enthusiasts, including an authentic piece of the Berlin Wall, a bonus DVD from The History Channel, behind the scenes videos and special packaging. Additional pre-order bonuses for the Collector’s Edition and Standard Edition versions of World in Conflict are now available at participating retailers across North America, including an additional bonus DVD from The History Channel and other added content.

For more information about World in Conflict or to find participating pre-order retailers, please visit www.worldinconflict.com.

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World In Conflict Video and Screenshots, Trailer and Info

Filed under General news and Rants, PC News, Xbox on June 21st, 2007

Sierra Entertainment, a division of Vivendi Games, today announced that World in Conflict - the upcoming action-strategy game that blurs the line between traditional strategy gameplay and fast-paced shooters - will be available for the Xbox 360™ videogame and entertainment system from Microsoft this fall. The game is being developed for Xbox 360 by Sierra’s own Swordfish Studios, in conjunction with Massive Entertainment, also a Sierra-owned studio, to optimise gameplay for the Xbox 360 controller and implement a new heads-up-display (HUD) that is more functional and appealing for console gamers.

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World in Conflict represents the next-generation of strategy games, pitting Cold War-era superpowers against one another with completely destructible 3D battlefields, blistering visuals, and a narrowed gameplay focus that removes traditional resource-gathering and base-building in favor of non-stop combat, tactical decisions and an FPS-like addiction to intense action.

“World in Conflict is the natural fit for Xbox 360, as it effectively blurs the lines between strategy, action and first-person shooter, making controlling units and issuing orders quick and easy on the console controller,” said Al Simone, Senior Vice President of Global Marketing, Sierra Entertainment. “With the game coming to Xbox 360, next-generation console gamers will be able to enjoy the next-generation of strategy games. Fans of action games and strategy fanatics alike will find that World in Conflict’s unique gameplay and advanced multiplayer combat will provide a fresh game experience not yet available on consoles.”

World in Conflict presents a chillingly authentic Cold War scenario where the Berlin Wall never fell. Created by Cold War authority and best-selling author Larry Bond, the story begins in 1989 as the Soviets, fearing certain collapse, boldly advance into Europe. NATO responds in force only to be met on a second front - a full-fledged invasion of the American homeland. Players take on the role of field commander, leading the era’s most powerful military machines in the campaign to retake America’s cities and suburbs.


Features in World in Conflict include:

  • Super-Powered Warfare: Unleash the arsenals of the great military superpowers in the gripping single-player story created by Larry Bond
  • Bleeding-Edge Graphics – The latest version of Massive’s proprietary Masstech engine allows for a full 360° range of camera control and features advanced lighting and physics effects
  • Complete Destructibility – As the battle rages, the world environment pays the price -every object in the game will crumble under the force of war, including cars, buildings and forests
  • Deep Multiplayer Modes: World in Conflict will support up to 16 players for head-to-head and team-based battles in Domination, Assault and Tug-of-War gameplay styles
  • Real World Units: Players will take control of the most devastating arsenal of military weaponry ever created, including Soviet, American and NATO tanks, planes, trucks, troops and helicopters as well as nuclear weapons
  • Player Roles – Players will choose to play as Infantry, Armor, Support Forces, or Aerial specialists; multiplayer teams will need to master each role for maximum effectiveness

World in Conflict is expected to be available at retail stores worldwide this fall for the Xbox 360. The game will also be available on personal computer in September.

From the World in Conflict web site.

The World in Conflict closed beta [PC] was a huge success as thousands of gamers got their first play experience with the game and provided tons of invaluable feedback to the development team. With the end of the closed beta we are pleased to announce that a 2nd beta test will be coming in July - with the chance for even more gamers to participate. Further details and sign up information for the July Beta Event will be posted soon at worldinconfliict.com/beta. You can be automatically alerted by signing up for our official newsletter. Pre-order customers with beta access and bonus beta content will be contacted via email with further details by their retailer before the beta begins.

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