We should demand something new, something different in our games. Don’t just add a number to the title, change the graphics and the maps and maybe adding a new weapon or two, and then call it “NewOldGame 3†**cough, Halo 3**. It’s almost like what is going on with the movie industry now days. How many remakes or sequels have you see at the box office in the last 5 years? (Way to many to even count)
I just don’t think the game has changed from halo 1 to halo 3 that much too even warrant having a halo 2 at all. Halo was never the First at anything in the game world, other than one of the first FPS games on Xbox. That was the ONLY reason it was one of the top selling games 4 years running was due to the fact it was also only 1 of 5 launch titles for the Xbox.
Halo 1 is well just a good game and not the end all be all in the FPS market, as a Xbox exclusive yes, the gaming world No. I just see little if any advancement in the game to justify a new Halo about every 2 - 3 years.
- HALO 1 Xbox was released November 15, 2001 |
Windows on July 12, 2002 *Update* September 30, 2003 Thanks to spiffv2
- HALO 2 Xbox on November 9, 2004 | Windows Vista May 29th, 2007
- HALO 3 Xbox 360 September 25, 2007 | Windows ???? Someday
If you look at Halo Wars it is a RTS not a FPS and I think pushes the title in a new and refreshing direction. I think it would have been great if you could have played an alien in Halo3. But noooo it looks to be the same old game play, just with a new suit on. My overall point is that so many games are going down the same road of “let’s keep pushing out the games to keep the buzz until we can really make something good” I just don’t think they will be able to make a game to live up to the hype they have built around HALO Brand. I sit and hope and pray to be impressed for my 60.00, but some how I KNOW I will be sorely disappointed.

Medal of Honor Airborne, the latest installment from EA’s critically-acclaimed Medal of Honor franchise has shipped to store shelves across North America and the UK for the PC and Xbox 360 videogame and entertainment system. Medal of Honor Airborne is set to redefine the series and will change the way shooters are played. Medal of Honor Airborne offers a dramatically different approach to FPS games with its unprecedented non-linear gameplay.
“In recreating the largest airdrops in history, Medal of Honor Airborne brings a dramatic change and opens up the FPS genre with the innovative airdrop experience,” explained Patrick Gilmore, VP and Executive Producer at EALA. “Players have the ability to land anywhere on the battlefield, and choose their own tactics to achieve victory, delivering unprecedented variety and freedom to the combat experience.”
For the first time in a FPS game, players airdrop into combat from a C-47 and land anywhere in an open battlefield. The first step is everything and the player’s landing spot can dramatically change the course of battle. Conflict on the ground offers unprecedented tactical choice in vertical, open battle spaces with a wealth of attack routes and flanking opportunities.
Medal of Honor Airborne is rated ‘T’ for Teen by the ESRB, 16+ by PEGI, and 18+ by USK. The Xbox 360 version has a US MSRP of $59.99 and the PC version has a US MSRP of $49.99. Medal of Honor Airborne for the PLAYSTATION 3 computer entertainment system will ship in November. For more information on Medal of Honor Airborne and the Medal of Honor franchise, please visit: http://www.moha.ea.com. Please visit EA’s press site at http://www.info.ea.com for information about all of EA’s games.
Filed under PC News on September 4th, 2007

ATI FireGL V8650 workstation graphics accelerators from AMD with Unified Shader architecture – the markets first graphics accelerator with 2GB of memory and stereoscopic 3D display capabilities is the ultimate in performance expanding the possibilities when working with large datasets for Medical Imaging, Digital Content Creation (DCC) and simulation. The ATI FireGL V8650 delivers industry leading features and performance unparalleled in the market today.
- Powered by AMD’s scaleable ATI FireGL graphics accelerator with parallel processing Unified Shader architecture
- AutoDetect instinctively optimizes for user’s workflow
- High performance stream computing leveraging the GPU for compute intensive tasks
- 2 Dual Link DVI-I outputs
- High Dynamic Range (HDR) rendering with 8-bit, 10-bit & 16-bit per RGB color component support
- Full Shader Model 4.0 support for vertex and pixel shaders
- CAD and DCC application certification
- 2GB graphics memory
- Hardware Accelerates DirectX® 10 and OpenGL 2.1 advanced features
I can imagine at least a few gamers, with considerably deep pockets, who’ll invest in one of these. The card will be out in a just a few weeks, price is … well *Cough* about $3,000!!
**Update**
The new series of ATI FireGL workstation graphics accelerators from AMD are expected to begin shipping sometime in September 2007 and will be available from workstation OEMs, system integrators and channel partners worldwide.
AMD also offered pricing information: ATI FireGL V8650 2 gig, $2799; ATI FireGL V8600 1 Gig, $1899; ATI FireGL V7600, $999; ATI FireGL V5600, $599; ATI FireGL V3600, $299.
Filed under PC News on September 4th, 2007
PLAYXPERT and TeamSpeak, today announced availability of the PLAYXPERT TeamSpeak Widget. The joint solution will ensure that millions of players worldwide can seamlessly communicate through PLAYXPERT (PXP) in-game. Players can finally not only get an upper hand on their game with PXP in-game tools, they can also strategize using TeamSpeak for real time voice communication with other players on points of attack, focus fire, team targeting, and much more. The solution will be available for demonstration at the IBM Booth at the Austin Game Developers Conference, September 5-7, 2007.
The TeamSpeak widget is available for download from the PLAYXPERT site, www.playxpert.com. This special widget supports member rosters in each channel, fade-in notification of who is talking, identification of whether they are a channel commander, and the ability to kick, ban, and move users between chat channels. These features are critical to remain productive while in-game.
With PLAYXPERT users playing online games can stay in-game and query information about other users, professions, items, or anything else about the game world as well as utilize an ever expanding array of additional game experience-enhancing s.
[youtube HwQukmuO3dw nolink]

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