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Super Smash Bros. Brawl a rowdy good time

Posted by Paul Castillo in General news and Rants, previews and reviews, wii on March 17th, 2008

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Like many of my peers, I enjoy slashing, shooting missiles at, ramming with a motorcycle, and blasting others. Virtually, of course, and what better game to do all of this in than Super Smash Bros. Brawl, arguably the most hotly anticipated game to come out so far this year.

Nintendo wisely decided not to mess with the multiplayer much, the only really significantly new feature being the Final Smash Ball, an item that allows players to use their characters crazy special move. The four player battles are still amazingly fun, and nothing is more satisfying than getting the Smash Ball over and over again.

The single player game is about as much as you could ask for in a fighting game, including an arcade mode and an adventure mode called Sub Space Emissary. While the Sub Space Emissary mode is enjoyable and there are some “oh snap!” moments in the story, it’s unlikely anyone will play it for anything more than unlocking all of the characters.

The new characters, including third-party favorites Solid Snake and Sonic the Hedgehog, all fold into the brawls well. Some of the characters can be a tad over powered (I’m looking at you, Pit), but never so much that it completely unbalances the game. Obviously it’s a major disappointment that other third-party characters like Mega Man or Dante didn’t make it into the game, but it is Nintendo’s show. At least there’s always next time.

The graphics, while not on-par with some of the incredibly good looking games on the other next-gen systems, are very good for the Wii. I suppose there’s always that asterisk of a Wii game looking good for the Wii, but does anyone really notice after playing for five minutes?

Over the past week, and likely into the coming months, you’re going to hear a lot of different things about Brawl, but there’s one very important thing you must understand if you consider buying this game: don’t look to it for deep mechanics and ultra-combos. This isn’t a game you sit at home with and practice at until you’re ready to take on the Daigos of the world for ultimate tournament championship wins. What this game is great for is gathering a bunch of your friends and just having fun with ramming Peach butt first into Solid Snake, whether this is for hours late into the night or during your 15-minute break. This is true not only of the multiplayer, which the series is known for, but the singleplayer as well. If you come into this game with the mindset of just having fun it’ll be great game. I know I love it. But if you expect it to be anything like Tekken or Street Fighter, well, there’s other good news on the way for you, but this game isn’t it.

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