Archive for the 'ps3' Category
Clive Barker’s Jericho Now Available Just to recap - Launch is: 23rd (today) in US, 26th (Friday) in the PAL, followed by Oceania on 2nd November.
Just in time for the scariest holiday of the year, Codemasters today announced its long-awaited action/horror game Clive Barker’s Jericho has shipped to retail outlets nationwide. A terrifying squad-based shooter based on an original concept by the master mythmaker, Clive Barker’s Jericho is available for the Xbox 360 video game and entertainment system from Microsoft, the PLAYSTATION 3 computer entertainment system from Sony and Games for Windows, and is rated “M” (Mature - Blood and Gore, Intense Violence, Sexual Themes, Strong Language - Content that may be suitable for persons ages 17 and older) by the ESRB.
Cited as, “A poop your pants scary video game,” in the October 2007 issue of Stuff Magazine, Clive Barker’s Jericho is a spectacular, creative, blast from Barker’s cannon of nightmares, and an interactive experience that mingles the darkest elements of his horror fiction with an ambitious, age-spanning story aimed at mature gamers, fans of Clive Barker and horror fiction enthusiasts.
Clive Barker’s Jericho dispatches gamers to the Middle-Eastern city of Al-Khali, where the most ancient of evils has resurfaced; causing intense paranormal activity that has caught the eye of the military. Controlling the Jericho squad, an expert strike team skilled in both conventional and paranormal warfare, players fight their way through slices of time on a grueling journey as they make their way toward the heart of the evil. Along the way, gamers encounter the horrific armies of hellish denizens that now rule the city and corrupt everything they touch, and as they incrementally approach the source of evil, players will have to rely less and less on traditional weapons and instead focus on the combined psychic talents of the Jericho Squad.
Additionally gamers can still download the Clive Barker’s Jericho playable demo for the Xbox 360 from Xbox LIVE Marketplace and the PLAYSTATION 3 system version from the PLAYSTATION Network, with the Games for Windows demo available from the official game website.
Capcom has release a trailer and some info on the upcoming console game ‘Bionic Commando‘
Capcom Entertainment, a leading worldwide developer and publisher of video games, today confirmed the return of one of its classic franchises with the announcement that Bionic Commando is in development for the Xbox 360 video game and entertainment system from Microsoft, Sony Computer Entertainment’s PLAYSTATION 3 (PS3) and Windows-based PC.
Taking its inspiration from its 8-bit namesake released on the Nintendo Entertainment System back in 1988, Bionic Commando features Nathan Spencer (voiced by former lead singer of Faith No More, Mike Patton), a shining example of the technological advances made by the Federal Bionic Armaments Development Division. After distinguishing himself in a fierce conflict against the Imperials, Spencer is betrayed and falsely imprisoned by the very people he unquestioningly served.
Three years later, on the very day he is due to be executed for his supposed crimes, an experimental weapon detonates in Ascension City, unleashing an immensely powerful earthquake coupled with a radiation shockwave that leaves the city in ruins, wiping out its populace. Military intelligence suggests that a large terrorist search force has moved in and occupied Ascension City, but as yet their motives remain unclear. With the terrain in ruins and the terrorists in control of Ascension City’s air defenses the FSA has only one option open to them – the reactivation of Nathan Spencer.
Bionic Commando harnesses the power of the latest generation of hardware to fully exploit the swing mechanic that made the original title so unique. The ruins of Ascension City and its surroundings provide an engaging environment of towering buildings, suspended roadways and monorails, deep canyons and sheer rock faces that allow gamers to traverse each area via multiple routes using swinging, rappelling, climbing and wall walking techniques.
An expertly trained operative, Spencer is able to target and take out enemies while hanging upside down, climbing a building or even in mid-swing. At close quarters, the bionic arm packs a mean punch, while from a distance, objects such as boulders and cars can be grabbed and launched at enemies.
Do you read the license agreements when you install software, or do you just keep hitting next? Well if you downloaded the newly released Hellgate: London demo you should have, since you get the extra bonus of adware included. (Advertising-supported software)
Here’s the pertinent section of the license you have to agree to once Hellgate is installed onto your system:
The Software incorporates technology of Massive Incorporated (”Massive”) that enables in-game advertising, and the display of other similar in-game objects, which are uploaded temporarily to your personal computer or game console and replaced during online game play. As part of this process, Massive may collect your Internet protocol address and other basic anonymous information, and will use this information for the general purposes of transmitting and measuring in-game advertising. Massive does not store or use any of this information for the purpose of discovering your personal identity. For additional details regarding Massive’s in-game advertising practices, and to understand your options with respect to in-game advertising and data collection, please see Massive’s privacy policy. The trademarks and copyrighted material contained in all in-game advertising are the property of the respective owners. Portions of this product are © 2007 Massive Incorporated. All rights reserved.
Consent to Use of Data. You agree that EA, its affiliates, and each Related Party may collect, use, store and transmit technical and related information that identifies your computer, including without limitation your Internet Protocol address, operating system, application software and peripheral hardware, that may be gathered periodically to facilitate the provision of software updates, dynamically served content, product support and other services to you, including online play. EA and/or the Related Parties may also use this information in the aggregate and, in a form which does not personally identify you, to improve our products and services and we may share that aggregate data with our third party service providers.
Here is one better example for you As reported on CNN.com about splinter cell and other titles serving in-game ads for the UK Xbox 360 users.
Britain’s Government Communications Headquarters (GCHQ) is taking a new approach to attracting new recruits. ‘The monthlong ad campaign, which starts at the end of October, is being run by GCHQ, the recruitment firm TMP Worldwide and Microsoft-owned in-game ad agency Massive Inc. Ads headed ‘Careers in British Intelligence’ will appear as billboards in scenes in Splinter Cell and other games including Need for Speed Carbon and Enemy Territory: Quake Wars when they are played on computers and Microsoft Xbox consoles in Britain.
You might be saying well the ads are only posters on walls in certain areas, but with the adware fully incorporated into the game they don’t have to stop at just posters on walls. You could find yourself kicking the crap out of some Zombie flesh by chucking some Windows ME CDs at it, since Massive is owned by The Borg errr Microsoft.
I am ok with including this crap err technology with a free demo but to be included in a game you’re paying full price or paying a monthly fee for … NEVER! I have refused to buy a game at full price that has in game ads in it. I feel the same way about in game ads as I did when I found out Blizzard and World of Warcraft had been stealing my bandwidth to substitute for having game patch servers by using a bittorrent system. This would have been ok if they would have had an option to turn it off or receive the download some other way, or *Gasp* discounted my bill for supplying them with bandwidth.
Us as a consumers have allowed this to continue and dare I say it, even grow. More greedy game studios are looking at this as a great option to pad the bank account even more than the already high prices they charge for games.
If you don’t like it, do something about it like write emails, don’t by the game or setup a petition. But for your sake do something or all the games you play will be just like watching TV with commercials popping up at every loading screen / save point.
What do you think take the poll on your right or leave us a comment about your thoughts.
THQ Inc. today announced the release of the Avatar: The Last Airbender–The Burning Earth video game, based on the hit animated Nickelodeon television series. Avatar: The Last Airbender–The Burning Earth is currently available for the PlayStation 2 computer entertainment system, Nintendo’s Wii home video game system, Nintendo DS and Game Boy Advance. In addition, the game is scheduled to be released for the Xbox 360 video game and entertainment system from Microsoft next month, marking the debut of the first Nickelodeon title for this system.Â
Based on the popular Avatar: The Last Airbender animated series from Nickelodeon, players will follow the storyline of the second season as Aang puts up a courageous fight against the evil Fire Nation to restore balance in the war-torn Earth Kingdom city. Players will be able to experience an epic adventure playing as five new playable characters including Appa, Jet, Toph, Zuko and Uncle Iroh as they experience brand-new firebending moves and go head-to-head in the all new Arena Combat for intense fighting action. Dramatic air battles will also take place as players experience new flying levels while playing as Momo and Appa.Â
“THQ has done a fantastic job translating the epic adventures of the Avatar: The Last Airbender television series into engaging interactive entertainment that brings an entirely new Avatar experience to fans,” said Shaul Olmert, vice president of digital products, Nickelodeon. “We’re excited to make our Xbox 360 debut with our new Avatar game.”
Filed under Xbox, ps3 on October 15th, 2007
A New Army of Two trailer has been released today, it’s title ‘recruitment’. EA’s co-op shooter is due on Playstation 3 and Xbox 360 on November 30th.
What is the Deal with all the blood spatter in the game? Do people really think that looks cool?Â
The British Board of Film Classification has announced that it has rejected Rockstar’s Manhunt 2 for a second time, following the recent submission of a revised version of the game.
An appeal against the organisation’s original decision in June was planned by Rockstar, but that was suspended while the revised game was considered for classification.
The director of the BBFC, David Cooke, explained, “We recognise that the distributor has made changes to the game, but we do not consider that these go far enough to address our concerns about the original version. The impact of the revisions on the bleakness and callousness of tone, or the essential nature of the gameplay, is clearly insufficient. There has been a reduction in the visual detail in some of the ‘execution kills’, but in others they retain their original visceral and casually sadistic nature.
“We did make suggestions for further changes to the game, but the distributor has chosen not to make them, and as a result we have rejected the game on both platforms. The decision on whether or not an appeal goes ahead lies with the distributor.”
Manhunt 2 has only been confirmed for release in North America, where it’ll debut on Wii, PlayStation 2 and PSP on October 31, with an M rating for Mature audiences aged 17 and over.

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