Archive for the 'PC News' Category
Do you always have to have the Biggest and best toys and show them off to your friends? If yes, the “Dreamcade Vision 120” is the must have game system gift for you this Christmas.
The “Dreamcade Vision 120″ isn’t just a game system; it’s an arcade center. In fact, the Vision 120 comes complete and ready to play with more than 145 classic arcade games, including all of your favorite classic games from Atari, Midway, Namco, Digital Leisure, and Capcom as well more than 7,000 classic console games. What did you just say; you already have a Next-Gen game system? The Vision 120 also comes with Component and HDMI video inputs for your Xbox 360, PlayStation 3 or Nintendo’s Wii console with a wireless sensor bar built right in. Play all of this in high definition with a 120-inch portable screen.
All this for the small retail price of $3,999, but can you really put a price on playing 145 classic arcade games on one system with a 120-inch screen?
Dreamcade Vision 120 Features:
- High powered projector - Bright enough for daytime use!
- 120-inch Portable projection screen - makes it simple to set up, move, and store
- Dreamcade 2.0 Gaming PC - modern PC games can be played using authentic arcade controls
- More than 145 classic arcade games including Ms. Pac-man, Centipede, Dig Dug, and many more.
- Free year’s subscription to more than 7,000 classic console games via Console Classix, including games for Atari, ColecoVision, NES, SuperNES, Sega Genesis, Sega Master System, Sega GameGear, and GameBoy.
- Component and HDMI video inputs for your Xbox 360, PlayStation 3 or Nintendo Wii for the ultimate in modern gaming as well as classic arcade games.
- Arcade Control Panel Features:
- Lighted trackball - For authentic gaming action on games like Centipede and Missile Command
- Spinner - To play retro classics like Warlords, Breakout and Pong
- Full arcade control panel with additional side buttons allows playing nearly any game from Street fighter to MAME pinball as well as modern games and classic console games through Console Classix
- Removable control panel - Gives you the ultimate versatility
Did you ever want to make your own RTS game and lack the programming skills to do so? Well now is your chance with FireGlow’s new Sudden Strike Next7 engine!
Fireglow publishing today announced its plans to use Sudden Strike Next7, the engine behind the upcoming Sudden Strike 3: Arms for Victory title. This engine will allow a variety of products to be created. Some of them will be announced soon.
Sudden Strike Next7 is a generic RTS engine to be used in subsequent games in the Sudden Strike series and other games from Fireglow. Fireglow is also developing thorough documentation in order to license the engine to third parties. The public version of the editor is being prepared and will be released with add-ons.
Here is a trailer showing how microAI works in Sudden Strike Next 7. After the Player gives the units a single command to unload, they can be left on their own to defend, supply and fight without orders from humans and without having to be managed.

Highlights:
- The editor allows to process maps in range from 250 by 250 meters up to 2 by 2 kilometres. You can specify a level of detail for the landscape.
- The editor allows bending the landscape. Objects are adjusted by the landscape’s height, unless marked by a special flag. Landscape and objects on the ground have different passability. It is taken in account in pathfinding or when destroying an object upon collision. Each object also has it’s own transparency. Together with the height of the ground, the transparency limits the unit’s sight of view.
- The editor has a built-in splines processing mechanism. It allows creating a long twisted fences, roads and trenches. Any spline can be easily readjusted, and its size or elevation changed.
- Any object may be placed at any place of the map. If you wish, you can use the Automatic Placement feature, which helps optimizing the path finding grid.
- You can quickly place a number of objects, randomly taken from the list. You can change, store, and load the lists. Any group of objects may be rotated or moved.
- Any part of the map (landscape, objects, units, or all together) may be exported, and then inserted into the same or any other map, using an arbitrary angle.
- Current parameters of any unit (or a group of units) may be easily changed. Some of the parameters are: health, experience, fuel, primary and secondary ammo, crew and passengers inside (for guns & vehicles), broken parts (tracks, turret, hull etc).
- The editor allows to create and edit surf waves of different shapes. You can specify direction and force of the wind, which blows away smoke.
- The built-in visual scripting tool with an intuitive interface (you don’t have to be a programmer to handle them) and independent AI behavior templates allow trying various gameplay ideas within minutes.
- Any object or unit has special zones that receive damage. Damage in different zones cause different consequences. Damaged tracks immobilize tank, fire in the engine compartment causes tank to loose hit points for some time.
- In the editor, you can run your mission inside the editor and test the gameplay without further ado.
Four U.S. senators, Joe Lieberman, Evan Bayh, Sam Brownback and Hillary Clinton a current US Presidential candidate, have released a letter on Monday to Patricia Vance president of the Entertainment Software Rating Board (ESRB). The senators are calling for a “thorough review†of the system in the wake of Rockstar Games’ Manhunt 2 receiving a “Mature†rating and not the “Adults Only†rating some say the game should have received.
The letter the senators sent also went on to claim that the motion-sensitive controller used with Nintendo’s Wii system “permits children to act out each of the many graphic torture scenes and murders†in the game and suggests that ESRB take the controller’s advanced capabilities “into consideration†in rating future games.
[source: Video Business]
My Opinion:
The video game rating system is just like kids watching cable TV. If the parents are out of the room you know the kids will most likely be watching something they should not. Everybody knows the amount of sex and violence that can be found on cable TV even during the day can be staggering. Every TV in America has a V-Chip installed and it’s up to YOU as the parent to activate the V-Chip and use it. Just like it is your job to not give your kids $60.oo or more for a video game and not monitor what they buy.
Come on they are YOUR children not the Governments. Start taking some responsibility for your lack of action.
Do you want to allow the government to control what you and your family can or can’t watch or even what games people can buy? Then continue to do nothing to fight for your rites and that day will come, sooner than you think.
Codemaster’s has given us five free, exclusive ringtones just for our readers from Clive Barker’s Jericho. Each one features a different character’s dialogue. While I haven’t gotten to the game yet, three of them sound like taunts, one each from Delgado, Jones and Rawlings. The fourth is from squad leader Ross, voiced by the ever-present Steven Jay Blum, saying, “I have no idea what you just said.” Finally, we have the narrator simply saying “Jericho” in a creepy voice.
My personal favorite is Ross, just because I can’t help but scan through all the different characters Blum has used the exact same voice for.
Here is the audio preview of all the ringtones in the pack.
Here is the full download:
5 Exclusive Clive Barker's Jericho Ringtones (87.1 KiB, 261 hits)
According to a post on blog On Warden, new updates to a World of Warcraft cheat detection software, Warden, could, in theory, be used by Blizzard to install malicious software on the users computer. The post says several times, “Blizzard has not, in my opinion and to the extent of my knowledge, broken laws with Warden’s use in World of Warcraft. Nor do I believe they would knowingly and willingly do so.”
The writer claims to be one of the foremost experts on Warden outside of Blizzard employees and has “first-hand knowledge of Warden through reverse engineering nearly every minute detail of the software since its inception.”
Full Disclosure: the On Warden blog’s about me only has a link to Lavish Software, which develops WinEQ2, a program that allows “forcing the game into windowed mode, session-switching hotkeys (two-way cycling and global activation), custom window titles, custom eqclient.ini and eqlsPlayerdata.ini for EQ1, automatic CPU Affinity setting and more.”
Warning: technical language after the jump.
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