Archive for the 'Mobile News' Category
Well This is not the place to find them. But If you Think you can do a better job of posting or reporting on news stories? Prove it. OLGn is searching for talented writers to assist in the site’s daily news writing duties.
We are looking for smart, capable freelance news writers to lend a hand in daily coverage of gaming news on OLGn.net. Here is the kicker: All of these positions are voluntary! *Gasp!* What, you don’t make a load of cash from the site? HAHAHA … don’t let the ads around this site fool you – OLGn is about as financially profitable as, ‘trying to hit Bill Gates up for a loan’.
Put simply, we’re looking to grow, and I’m going to need your help. I opened the doors at OLGn a little over 6 years ago now and it’s been just me working this site and I need some help. People have said in the past that “Hay, I will help†post 3 or 4 times and POOF! never to be seen again. It’s not instant fame or easy money you have to love games and writing about them.
The Basics:
You keep the copyright to your work posted to OLGn Under the site wide Creative Commons license. So feel free to post what you post on OLGn on your blog, just give a link back is all we ask.
- You must search the internet for worthwhile news stories. Examples of news worthy material: Nearly everything having to do with Xbox, wii, PS3, PC, Apple, PSP, DS, Previews or Reviews of Games. You can write articles about games, computer, internet or technology in your life not just news.
- Must have good grammar
- Must be willing to devote time, not just posting once a month
Even though it’s voluntary, Please stick to deadlines or a schedule when posting.
You might Ask What Do I get from all the *Cough* Work! You’ll get your own @olgn.net email address and the smugness of being able to say you work in the “Gaming Industry†as a Free Lance writer. Occasionally you’ll get freebies from game publishers, but that won’t happen often unless pig’s can fly.
If you stick around and all work together, one day we might even be able to pay you or hell even pay for hosting! Sound good to you? Fill out the form below.
cforms contact form by delicious:days
Codemaster’s has given us five free, exclusive ringtones just for our readers from Clive Barker’s Jericho. Each one features a different character’s dialogue. While I haven’t gotten to the game yet, three of them sound like taunts, one each from Delgado, Jones and Rawlings. The fourth is from squad leader Ross, voiced by the ever-present Steven Jay Blum, saying, “I have no idea what you just said.” Finally, we have the narrator simply saying “Jericho” in a creepy voice.
My personal favorite is Ross, just because I can’t help but scan through all the different characters Blum has used the exact same voice for.
Here is the audio preview of all the ringtones in the pack.
Here is the full download:
5 Exclusive Clive Barker's Jericho Ringtones (87.1 KiB, 296 hits)
Capcom announced today the fourth Ace Attorney game, Apollo Justice: Ace Attorney. Having wrapped up Phoenix Wright’s story in the previous installment, Capcom has created Apollo Justice as the new rookie attorney.
Players can expect more of gameplay that made Ace Attorney popular: investigating crime scenes and gathering evidence before cross-examining witnesses in the courtroom, a heavy emphasis on story and flamboyant, crazy characters. The prosecution this time around is Klavier Gavin, who also happens to be in a successful rock band. Helping out Apollo are Trucy, a “mysterious female magician,” and Kristoph Gavin, Kalvier’s older brother.
Apollo Justice: Ace Attorney is the first Ace Attorney developed specifically for the DS, but none of the features Capcom lists are different from the Phoenix Wright games. Perhaps Capcom has something up their sleeve?
Full press release after the jump.
Full Story »

After the release of the iPhoneSimfree software to retailers, a group called the “iPhone Dev Team” has managed to reproduce the functionality for a much more appealing price: free.
(The iPhoneSimfree.com software is available for purchase. Only four online retailers worldwide hold licenses for the unlocking software: Wireless Imports in the US, iPhoneWorldwideUnlock in Australia, 1digitalphone in Germany, and iPhone4arab in Saudi Arabia. Current prices for a single unlocking process range from $50 to $100.)
In comes Twelve enthusiastic coders “iPhone Dev Team“, Daeken, Darkmen, guest184, gray, iZsh, Nightwatch, pytey, roxfan, Sam, uns, Zappaz, and Zf, they have managed to decode the iPhone and are making their software available to the world for download iUnlock FREE …. Did I say it was FREE?
While we can not provide a direct link (so many sites are being brought to a crawl by hordes of visitors) We can provide a nice list of working download sites for you to try.
iUnlock (App+Essential Unlock Files)
http://rapidshare.com/files/55049908/iunlock.zip.html (This includes one more file “lockdownd” which is required via the tutorial at http://iphone.unlock.no)
http://rs208.rapidshare.com/files/55…ains-Files.rar
http://ericlewis91.googlepages.com/i…ains-Files.rar
http://www.pianojoe.de/iunlock-Contains-Files.rar
http://rapidshare.com/files/55052219…nlock.zip.html
iUnlock (App Only)
http://gizmodo.com/assets/resources/2007/09/iunlock.zip
https://s3.amazonaws.com/cdn/iUnlock.zip
http://mirror1.deadbeef.cn/iUnlock.zip
http://www.deadbeef.cn/files/iUnlock.zip
http://rapidshare.com/files/55044435/iUnlock.zip.html
http://www.megaupload.com/?d=FMI6OEE9
http://devices.natetrue.com/iphone/iUnlock.zip
http://ericlewis91.googlepages.com/iUnlock.zip
http://www.engadget.com/videos/iUnlock.zip
http://www.freeiphoneunlock.com/unlock/files/
iUnlock (Tutorial)
http://modmyiphone.com/wiki/index.ph…iPhone_iUnlock
http://www.hackint0sh.org/forum/showthread.php?t=5799
http://www.freeiphoneunlock.com/guide/
http://iphone.unlock.no/
This afternoon a new hack was released for the Apple IPhone that essentially makes it possible now for someone to get one, and use any cellular provider rather than being locked into ATT.
The iPhoneSIMfree.com team called us up to prove their claim that they cracked Apple’s iPhone SIM lock system, and prove it they did. (No, we don’t have a copy of the unlock software, so don’t even ask us, ok?) The six-man team has been working non-stop since launch day, and they’re officially the first to break Apple’s SIM locks on the iPhone with software. It’s done. Seriously. They wouldn’t tell us when and how they would release it to the public, but you can certainly bet that they’ll try to make a buck on their solution (and rightly so). We can hardly believe the iPhone’s finally been cracked. No, scratch that — we just can’t believe it took this long.
Notes on the install
- The unlock process took only a couple of minutes. From our end it was totally painless.
- Once you put your new, non AT&T SIM in the device, you have to go through the usual activation process. This can, of course, be done by anyone anywhere with the right tools (like iASign or iActivator)
- We tested with an active T-Mobile SIM — after the hack was finished and we reactivated we immediately got full bars and the T-Mobile carrier info popped up in the top bar.
- Everything is otherwise the same, except the menu system now has a couple more options. The root menu has Carrier settings where you can select your preferred network if you don’t want to roam.
- The General -> Network menu now has an EDGE network settings area where you can input your carrier’s APN and username / password. We put in our T-Mobile info, and were immediately online. (Apparently these hidden menus were added in the 1.0.1 update, they tell us. How convenient!)
- Visual voicemail isn’t in the cards — sorry. That was, of course, to be expected because it’s a special AT&T network-specific feature right now. When you hit the voicemail button you are taken immediately to your carrier’s default voicemail line though, and that works just like it would on any other phone.
- Everything is confirmed as working on a non-AT&T network: SMS send / receive, internet (including Safari, Mail, Google maps, etc.). YouTube doesn’t work out of the box, but that’s to be expected. If you’re not on AT&T you have to manually activate YouTube — here’s the guide on how to do that. (YouTube is the only app you have to activate like this.)
- We know, it’s kind of crazy, but this isn’t a hoax.
- No, sorry, you can’t have our unlocked iPhone.
Source: Engaget
Capcom is unleashing the first family of fight for mobile with the North American release of Street Fighter II. A direct translation of the classic 90’s arcade hit, Street Fighter II mobile has been built from the ground up to play fast and frenetic on today’s handsets, while appealing to the most ardent Street Fighter fans.
“Since the series debut 20 years ago, Street Fighter has defined the fighting genre, setting sales records as it makes its way to newer and newer platforms,” said Midori Yuasa, President, Capcom Interactive, Inc.” “With the launch of Street Fighter II for mobile, history is once again poised to repeat itself by offering players the experience they know and love in an ultra portable package.”
Designed to be the definitive Street Fighter II mobile title, the game allows players to control and eventually master eight different fighters including Ryu, Ken, Chun Li, E Honda, Blanka, Zangief, Guile, and Dhalsim. And like its big screen cousins Street Fighter II mobile incorporates dozens of combos and special moves for players to learn as they attempt to gain the coveted title of world champion.
Later this year, Capcom Entertainment, Inc. will publish Super Street Fighter II Turbo HD Remix. Originally developed by Capcom for the arcade, the game makes its downloadable debut on Xbox LIVE Arcade and PLAYSTATION Network. Capcom will stay true to the foundation of the popular game by utilizing the original game code, while creating a fresh upgraded experience with new artwork and high resolution 1080p graphics. All of the art will be completely redrawn and created by UDON Comics, which currently publishes the official Street Fighter comic.
I can’t wait for the day when more game makers finally forget about trying to latch onto the so called latest “craze†and try to bring something new to the game market. The average game player is 33 years old and we have just about seen it all when it comes to games.
We need something new, something different in our games. Don’t just add a number to the title, change the graphics and the maps along with maybe adding a new weapon or two, and then call it “SameOldGame 3†**cough, cough Halo 3**. It’s almost like what is going on with the movie industry now days. How many remakes or sequels have you see at the box office in the last 5 years? (Way to many to even count) Full Story »
Snoopy the Flying Ace, the latest mobile game from Namco Networks. In Snoopy the Flying Ace by Namco, players put their piloting skills to the test as Snoopy in his famous fantasy as the WWI Flying Ace, steering his Sopwith Camel deep within “enemy territory,” (the familiar Peanuts neighborhood) to capture balloons and raise Woodstock’s nest. Guide Snoopy through exhilarating aerial adventures from the “Western Front” to the “French Countryside” while avoiding obstacles, including storm clouds, kites and the dreaded Red Baron, which will knock Snoopy off course and leave Woodstock’s nest grounded.
“Snoopy’s aerial escapades are some of the most memorable moments from the Peanuts comic strips and are appealing to mass-market consumers, making them an ideal storyline for a mobile phone game,” said Scott Rubin, vice president of sales and marketing for Namco Networks. “Peanuts is one of the most beloved entertainment brands of all time and is a great addition to our lineup of top-selling, brand-based mobile games.”
The network-enabled mobile game lets players earn points by collecting bonus items in the air while raiding Peanuts gang “ground troops.” Players can double, triple or quadruple their score by recruiting bird buddies along the way to help Woodstock. Taking advantage of the game’s network components, earned points can be redeemed for unlockable features and rewards such as downloads of Peanuts comic strips from Namco’s server-based comic collection.
Snoopy the Flying Ace is the first mobile game available through Namco Networks’ partnership with United Media, a worldwide licensing and syndication company focused on building brand equity around a wide range of creative content. The Peanuts brand is unparalleled in the entertainment industry and a unique force across all media–newspaper, television, video, music, books, Web and theater. More than 70 television specials, 1,400 book titles and 18,000 Peanuts strips have become part of American culture.
Snoopy the Flying Ace is available today on select national wireless carriers and will be available on other carriers in the future.

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