Archive for the 'General news and Rants' Category
Game publishers Activision and Vivendi Games will merge their companies into one and be renamed Activision Blizzard. The result will create a company with revenues of $3.8 billion in 2007. The deal is expected to be made official in the first half of 2008. What does this say for Sierra only time will tell, but I am here to say I don’t think sierra will be around much longer.
Activision, Inc. (NASDAQ: ATVI) and Vivendi (Paris: VIV) today announced that they have signed a definitive agreement to combine Vivendi Games, Vivendi’s interactive entertainment business — which includes Blizzard Entertainment’s World of Warcraft®, the world’s #1 multi-player online role-playing game franchise — with Activision, creating the world’s largest pure-play online and console game publisher. The new company, Activision Blizzard, is expected to have approximately $3.8 billion in pro forma combined calendar 2007 revenues and the highest operating margins of any major third-party video game publisher. On closing of the transaction, Activision will be renamed Activision Blizzard and will continue to operate as a public company traded on NASDAQ under the ticker ATVI. Activision, one of the world’s leading independent publishers of interactive entertainment, is best known for its top- selling franchises, including Guitar Hero®, Call of Duty® and the Tony Hawk series, as well as Spider-Manâ„¢, X-Menâ„¢, Shrek®, James Bondâ„¢ and TRANSFORMERSâ„¢. Blizzard Entertainment, a division of Vivendi Games, has projected calendar 2007 revenues of $1.1 billion, operating margins of over 40% and approximately $520 million of operating profit. Blizzard owns the #1 multi-player online role-playing game franchise, World of Warcraft, which currently has over 9.3 million subscribers worldwide. Blizzard’s World of Warcraft, Warcraft®, StarCraft® and Diablo® games account for four of the top-five best-selling PC game titles of all time. Vivendi Games also owns popular franchises, including Crash Bandicootâ„¢ and Spyroâ„¢. Pro forma for calendar 2007, Activision Blizzard expects to generate approximately 70% of its revenues from owned franchises. As a result of the business combination, Activision Blizzard expects to have the most diversified and broadest portfolio of interactive entertainment assets in its industry, positioning the combined company to capitalize on the continued worldwide growth in interactive entertainment.
Jean-Bernard Lévy, Chairman of the Management Board and Chief Executive Officer of Vivendi stated: “This alliance is a major strategic step for Vivendi and is another illustration of our drive to extend our presence in the entertainment sector. By combining Vivendi’s games business with Activision, we are creating a worldwide leader in a high-growth industry. We are excited about the opportunities for Activision Blizzard as a broader entertainment software platform. We believe this transaction will create significant value for Activision Blizzard and Vivendi stockholders. In Activision, we have found a partner with a highly complementary business and strong operating team. Bobby Kotick and Brian Kelly are industry pioneers, well known for creating shareholder value. The combined strength of the existing management teams at both companies will set the stage for further profitable growth of Activision Blizzard. We look forward to being an active and supportive majority stockholder in a company that is poised to lead the worldwide interactive entertainment industry in the years ahead.â€
René Penisson, Member of the Management Board of Vivendi and current Chairman of Vivendi Games, added: “We are very confident that by combining forces, Activision Blizzard will set the highest standards in quality, reputation and profitability, and will bring together the best creative teams in the industry. The combination of this unique product portfolio with highly professional employees gives us great confidence in the growth prospects for Activision Blizzard.â€
Said Robert Kotick, Activision’s Chairman and Chief Executive Officer: “This is an outstanding transaction for Activision and our stockholders, as well as a pivotal event in the continuing transformation of the interactive entertainment industry. By combining leaders in mass-market entertainment and subscription-based online games, Activision Blizzard will be the only publisher with leading market positions across all categories of the rapidly growing interactive entertainment software industry and reach the broadest possible audiences. By joining forces with Vivendi Games, we will become the immediate leader in the highly profitable online games business and gain a large footprint in the rapidly growing Asian markets, including China and Korea, while maintaining our leading operating performance across North America and Europe. Activision stockholders will benefit from significantly increased earnings power and the recurring nature and predictability of subscription-based revenues, while also having the opportunity, if they choose, to receive $27.50 per share for a portion of their shares in the post-closing tender offer.â€
Kotick continued: “Vivendi Games provides Activision with unique strategic and financial benefits and will allow us to leverage our franchises into emerging online opportunities as Blizzard has done so successfully. Activision has been very focused on margin expansion, and this transaction will meaningfully increase our overall operating margins as we expand our franchises online and in new geographies. Diversifying our revenue base among subscription-based online, console and PC formats, as well as wireless and casual emerging opportunities, gives us the broadest platform to capitalize on industry growth. With Blizzard’s successful franchises, such as World of Warcraft, StarCraft and an exciting pipeline of yet-to-be announced titles, Vivendi Games’ and Blizzard’s management team will join with Activision’s strong and experienced leaders to become an even more powerful force for innovation in online and offline interactive entertainment across a wide range of platforms. This transaction also provides a unique relationship with Universal Music Group – the world’s largest music company – which will benefit Guitar Hero and further extend our sizable leadership position in music-based games.â€
Mike Morhaime, President and Chief Executive Officer of Blizzard, added: “Blizzard’s industry-leading PC games business, with a track record of nine consecutive bestsellers and a global subscriber base of more than 9.3 million World of Warcraft players, is an exceptional fit for Activision’s highly profitable console games business. From our interactions with the Activision team, it is clear we have much in common in terms of our approaches to game development and publishing. Above all, we are looking forward to continue creating great games for Blizzard gamers around the world, and we believe this new partnership will help us to do that even better than before.â€
In case you haven’t heard, the word on the street is that Jeff Gerstmann, long time reviewer and current editorial director for Gamespot, has been fired for giving Kane and Lynch a mediocre, though very negatively worded, score. According to the rumor mill, Eidos got pissed and threatened to withdraw the huge amount of advertising they were doing with Gamespot.
According to a statement from CNET, the only official statement I’ve been able to find, “GameSpot takes its editorial integrity extremely seriously. For over a decade, Gamespot and the many members of its editorial team have produced thousands of unbiased reviews that have been a valuable resource for the gaming community. At CNET Networks, we stand behind the editorial content that our teams produce on a daily basis.”
“It is CNET Networks’ policy not to comment on the status of its employees, current of former,” the statement said.
I can’t bring myself to really believe Gamespot would do something this stupid until it has been confirmed by someone, but if it’s true, this makes me at once very angry, very sad and very afraid. Very afraid for my future in business, very sad that it’s still the bottom line that media companies care about and very angry at what would be an unjust firing.
Gerstmann certainly would not be the first journalist fired for not appeasing the advertisers, and he definitely won’t be the last. This past May, Harry McCracken, editor in chief of PC World, quit for a few days over the chief executive’s refusal to publish an article, “10 Things We Hate About Apple.” McCracken didn’t come back until the article was posted on the magazine’s website. Pulitzer Prize winning automotive writer for the Los Angeles Times Dan Neil provoked the ire of GM, who removed their advertising from the newspaper. At a smaller publication this could have gotten Neil fired.
This kind of back and forth between an outlet’s integrity and keeping advertisers has been a part of the journalistic world since the very first advertisement in media. The scariest part is the subtle effect this could have if it’s true. While the temporary outrage (and you can be sure, the anger will fade) will make journalists even more independent-minded, the long term effect could be a reluctance on the part of journalists to put the truth out there, whether because they fear for their jobs if the advertisers threaten to pull their ads or not getting published because the editors don’t want to risk it. The fall out of this firing could be chilling, if the rumors are true.
Of course, whether it’s true or not doesn’t matter on the internet. What matters is the perception of the internet at large, and their perception is clearly that this firing was in response to the Kane and Lynch review. The most noticeable effect of this rage is the Kane and Lynch user reviews at Gamespot, which has become about 70 percent 1-out-of-10s. The reviews no longer argue the merits of the game but declare Gamespot is no longer credible.
“Hell hath no fury like gamers scorned,” said one user.
“Down with CNET,” another user, who signed his review with Anonymous, said (I’ll spare you the all caps). “The game that ruined Gamespot.”
It’s ironic, but the person who will benefit most from this is Gerstmann. With one review he has become a hero of the internet, and the positive PR any website or magazine that snaps him up gets will be huge, not to mention his quality as a long-time video game journalist. On the internet, positive feelings tend to not be as strong as rage on the internet, but I have no doubt the effects will be well worth it.
The ultimate loser here is going to be Gamespot. Regardless of whether they actually fired him for the review or not, the damage to their reputation has been done, and every review on the site must now come into question. A huge site like Gamespot can take the hit to their userbase, but if they don’t act soon to mitigate the damage, either by taking Gerstmann back (if he will go at all), refusing to take advertising from Eidos or, with Gerstmann’s consent, saying exactly why he was fired, it may indeed be the game that ruined Gamespot.
UPDATE: Saw this over on Valleywag via Kotaku:
When companies make games as downright contemptible as Kane and Lynch, they deserve to be called on it. I guess you’ll have to go to Onion or a smaller site for objective reviews now, because everyone at GS now thinks that if they give a low score to a high-profile game, they’ll be shitcanned. Everyone’s fucking scared and we’re all hoping to get Josh Larson removed from his position because no one trusts him anymore.
Still anonymous source, but still…
The Wii’s Virtual Console has sold 7.8 million downloads so far, totaling 3.5 billion yen, which is about $33 million, according to a post by IGN quoting Nintendo executive Shinji Hatano. With 175 games available, according to that most trusted of sources Wikipedia, that comes out to about $188,500 per game and about 44,500 downloads per game.
Apparently, Nintendo doesn’t know whether that’s good or not.
“We’re currently unsure if this is a lot or low,” Hatano said. “They’re not bad figures.”
The costs for maintaining the Virtual Console service can’t be very high, so I would guess that they’re at least making a tidy amount. Then again, when you’ve sold over 1 million consoles and grossed $172 million in one week, $33 million in about a year can’t be terribly exciting.
As if Pizza and Video games did not go hand in hand, here comes Dominos and a new Xbox promo. I have never been a fan of any enter a code and win product tie-ins that most companies like to do, But this one really does not sound bad at all.
If you’re a gamer you most likely already eat your share of pizza like I do and you have a internet connection. So all you have to do wo win a Xbox 360 is order your pizza from Domino’s pizza on line.
Starting December 1st and running through the 12th, Domino’s Pizza is giving away Xbox 360 prizes to every customer who orders online. When your online order is placed during these “XII Days of Xbox” you will receive a free 48 hour Xbox Live Gold subscription automatically. Also every day, 10 random orders will win an Xbox 360 and a copy of Project Gotham Racing 4. Once your order is placed a window will pop up, telling you if you’ve won a console or a piece of crap subscription, with prizes shipping within two days of winning to arrive in time for Christmas.
I have already bookmarked the order page and I know what’s for dinner the first 12 days in December.
ANN ARBOR, Mich., Nov. 29 /PRNewswire-FirstCall/ — Domino’s Pizza (NYSE:DPZ) and Xbox(R) are teaming up this holiday season to deliver the “XII Days of Xbox.” Every day, beginning Dec. 1 through Dec. 12, customers who place their order online at www.dominos.com will instantly receive Xbox prizes, and some entrants will win Xbox 360(R) consoles.
Every order placed online during the “XII Days of Xbox” will receive a gift with purchase -a 48-hour trial of Xbox LIVE(R) Gold, Xbox’s premier online multiplayer gaming and entertainment service that lets players connect their gaming consoles to the Internet and play games online. Best of all, every day during the “XII Days of Xbox,” 10 lucky customers will win an Xbox 360 gaming console and a Project Gotham Racing(R) 4 video game.
“We’re giving our customers some of the hottest gifts this season along with a hot, delicious meal when they place their order online,” said Ken Calwell, Domino’s Pizza chief marketing officer. “We’re delivering the convenience of online ordering and pairing it with the excitement of instantly getting great prizes from Xbox.”
Customers can order online Dec. 1 through Dec. 12 for more chances to play. Once an order is placed, a pop-up window will appear to confirm the order and announce instantly what prize will be received and if the customer has won the Xbox 360 console and Project Gotham Racing 4 video game. Prizes will be shipped within two days of winning to arrive in time for the holidays. Customers can visit www.dominos.com for automatic entry into the “XII Days of Xbox and for the official “XII Days of Xbox” contest rules. No purchase necessary to enter or win. Void where prohibited. Must be at least 13 years of age to enter. Contest ends Dec. 12, 2007.
Nintendo had it’s biggest week ever, selling 653,000 DS Lites, the all-time high for any console from the company, and 350,000 Wiis, second only to the week of launch.
My response is what did you expect? Of course it’s going to be more than they have ever sold for previous consoles. Video games, especially consoles, have only exploded into a multi-billion dollar industry since then, so it’s not like there’s a smaller pool of people to buy the things.
It’s like when movie companies break opening weekend records. Movies break these records because it costs twice as much to go to the movies as it did even 10 years ago, let alone the 50 years since some of the greatest movies have been released. In a similar, though admittedly slightly different way, video games are going to continuously break these records because they’re only going to get more popular. Of course, when they reach a certain point of saturation the record-breakings will come slower, but they will still happen for the same reason.
What’s more interesting are the relative records. What precentage of the population that plays video games bought a DS in this one week? If it’s more than the percentage of gamers that bought a NES when it was 3 years from it’s U.S. launch, then that’s something impressive and would certainly make me say it had broken some records.
Do you always have to have the Biggest and best toys and show them off to your friends? If yes, the “Dreamcade Vision 120” is the must have game system gift for you this Christmas.
The “Dreamcade Vision 120″ isn’t just a game system; it’s an arcade center. In fact, the Vision 120 comes complete and ready to play with more than 145 classic arcade games, including all of your favorite classic games from Atari, Midway, Namco, Digital Leisure, and Capcom as well more than 7,000 classic console games. What did you just say; you already have a Next-Gen game system? The Vision 120 also comes with Component and HDMI video inputs for your Xbox 360, PlayStation 3 or Nintendo’s Wii console with a wireless sensor bar built right in. Play all of this in high definition with a 120-inch portable screen.
All this for the small retail price of $3,999, but can you really put a price on playing 145 classic arcade games on one system with a 120-inch screen?
Dreamcade Vision 120 Features:
- High powered projector – Bright enough for daytime use!
- 120-inch Portable projection screen – makes it simple to set up, move, and store
- Dreamcade 2.0 Gaming PC – modern PC games can be played using authentic arcade controls
- More than 145 classic arcade games including Ms. Pac-man, Centipede, Dig Dug, and many more.
- Free year’s subscription to more than 7,000 classic console games via Console Classix, including games for Atari, ColecoVision, NES, SuperNES, Sega Genesis, Sega Master System, Sega GameGear, and GameBoy.
- Component and HDMI video inputs for your Xbox 360, PlayStation 3 or Nintendo Wii for the ultimate in modern gaming as well as classic arcade games.
- Arcade Control Panel Features:
- Lighted trackball – For authentic gaming action on games like Centipede and Missile Command
- Spinner – To play retro classics like Warlords, Breakout and Pong
- Full arcade control panel with additional side buttons allows playing nearly any game from Street fighter to MAME pinball as well as modern games and classic console games through Console Classix
- Removable control panel – Gives you the ultimate versatility
Nintendo of America has set a new sales record by selling more products during the Thanksgiving week than at any other time in the company’s history.
During the period November 18 to November 24, over 653,000 DS units were sold, smashing the previous record of 600,000 Game Boy Advance consoles sold in 2005.
A further 350,000 Wii home systems were also snapped up by Christmas shoppers, along with “millions of games and accessories”. Here is the full release:
In the first week of the 2007 holiday shopping season, Nintendo of America has sold more Nintendo products than at any other time in its history. This includes more than 653,000 Nintendo DSâ„¢ portable video game systems, 350,000 Wiiâ„¢ home systems and millions of games and accessories throughout the United States – and the season is just getting started.
Nintendo DS set a new all-time sales record for Thanksgiving week, eclipsing the previous mark of 600,000 Game Boy® Advance systems sold during the same period in the United States in 2005. Nintendo DS remains on track to be the top-selling video game system of 2007.
Nintendo’s 350,000 Wii systems represent the highest one-week U.S. sales total outside of its launch week one year ago. Wii has been dubbed the must-have gift of the 2007 holiday season and has been placed at the top of numerous gift lists. Nintendo has repeatedly increased its shipments and its fiscal-year sales forecast for Wii in an attempt to meet soaring demand. Wii reached 5 million sold in the United States faster than any video game system in history, after only 12 months of availability there.
Both Wii and Nintendo DS have continued their yearlong momentum into the holidays without altering their prices. And both remain attractive values for shoppers: Wii has an MSRP of $249.99, while Nintendo DS has an MSRP of $129.99.
“As shoppers look for ways to maximize their limited holiday spending money, they turn to gifts that can be used by the entire family,” says George Harrison, Nintendo of America’s senior vice president of marketing and corporate communications. “Wii and Nintendo DS offer something for every member of the family. They’re the most fun video game experiences at the most affordable price.”
With higher gas prices and fuel costs, and the lukewarm expectations for the 2007 holiday shopping season, Wii and Nintendo DS might be just what Santa ordered: Thirty-five percent of consumers said they plan to spend less than they did last year, according to a survey conducted by Opinion Research Corp. for the Consumer Federation of America and the Credit Union National Association. Similarly, a USA Today/Gallup Poll showed that 25 percent of Americans expect to spend less on gifts this year than they did in 2006.
Note that the internal Nintendo of America numbers referenced in this release represent sales from Sunday, Nov. 18, through Saturday, Nov. 24.
Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit Wii.com.
Did you ever want to make your own RTS game and lack the programming skills to do so? Well now is your chance with FireGlow’s new Sudden Strike Next7 engine!
Fireglow publishing today announced its plans to use Sudden Strike Next7, the engine behind the upcoming Sudden Strike 3: Arms for Victory title. This engine will allow a variety of products to be created. Some of them will be announced soon.
Sudden Strike Next7 is a generic RTS engine to be used in subsequent games in the Sudden Strike series and other games from Fireglow. Fireglow is also developing thorough documentation in order to license the engine to third parties. The public version of the editor is being prepared and will be released with add-ons.
Here is a trailer showing how microAI works in Sudden Strike Next 7. After the Player gives the units a single command to unload, they can be left on their own to defend, supply and fight without orders from humans and without having to be managed.

Highlights:
- The editor allows to process maps in range from 250 by 250 meters up to 2 by 2 kilometres. You can specify a level of detail for the landscape.
- The editor allows bending the landscape. Objects are adjusted by the landscape’s height, unless marked by a special flag. Landscape and objects on the ground have different passability. It is taken in account in pathfinding or when destroying an object upon collision. Each object also has it’s own transparency. Together with the height of the ground, the transparency limits the unit’s sight of view.
- The editor has a built-in splines processing mechanism. It allows creating a long twisted fences, roads and trenches. Any spline can be easily readjusted, and its size or elevation changed.
- Any object may be placed at any place of the map. If you wish, you can use the Automatic Placement feature, which helps optimizing the path finding grid.
- You can quickly place a number of objects, randomly taken from the list. You can change, store, and load the lists. Any group of objects may be rotated or moved.
- Any part of the map (landscape, objects, units, or all together) may be exported, and then inserted into the same or any other map, using an arbitrary angle.
- Current parameters of any unit (or a group of units) may be easily changed. Some of the parameters are: health, experience, fuel, primary and secondary ammo, crew and passengers inside (for guns & vehicles), broken parts (tracks, turret, hull etc).
- The editor allows to create and edit surf waves of different shapes. You can specify direction and force of the wind, which blows away smoke.
- The built-in visual scripting tool with an intuitive interface (you don’t have to be a programmer to handle them) and independent AI behavior templates allow trying various gameplay ideas within minutes.
- Any object or unit has special zones that receive damage. Damage in different zones cause different consequences. Damaged tracks immobilize tank, fire in the engine compartment causes tank to loose hit points for some time.
- In the editor, you can run your mission inside the editor and test the gameplay without further ado.

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